When someone was a little different,
my mom used to remark, “What a character!” I’m reminded of that when I hear
cable network USA’s tagline, “Characters welcome.”
In our novels, characters are not merely welcome; they’re
required. And the more remarkable and memorable—the more “what a
character!”—they are, the better readers like it. But there are a gazillion
novels out there, each with an assortment of make-believe people running around
in it. How can we help our story characters stand out from the crowd?
Several reviewers of my books mention the strength of my
characters, so, though I’m no expert, I guess I’m at least on the right track.
Let me share with you three things that, in my opinion, a story character needs
in order to be lifelike and memorable.
1) A history. Only our forefather Adam started life as a
fully formed adult. For the rest of us, our personalities were shaped by a
combination of genetics and experiences. You don’t want to dump a bunch of
backstory on the reader every time you introduce a new character, but the writer needs to be familiar with that history. Get to know your characters
before you start writing about them, and they can be multi-dimensional when they
hit the page.
2) A motive. For everything. People who teach about story crafting
are always harping on the big-picture motives that drive a plot—as well they
should. Because without motive, a plot will flop like an inflatable yard
decoration with the air let out. But motive is also important in the little
things. In real life, nobody randomly does anything, and the same should be
true in fiction. Even the act of brushing a wisp of hair from the forehead is
done for a reason. (The character has a cowlick? He’s meticulous about his
appearance? She’s afraid of bugs and the hair feels like an insect?) If you
give a character an action beat, give him a motive for it as well. Don’t explain the reason, but know what it is,
and let the reader see it as the
scene plays out.
3) A quirk or two. This is often related to the character’s
history. For instance, in my latest release, The Ransom in the Rock, Lileela is a typical teenaged girl in most
respects. The usual adolescent struggles are, perhaps, a bit intensified by the
tenuous situation she’s forced into, but most readers will remember their own
teen years and relate to the feelings that war within her. But unlike the
average kid, Lileela has a pronounced limp. She also wears a ridiculous amount
of cosmetics.
Both these quirks are tied up with her history. The limp is
from a spinal cord injury suffered when she was five. And the make-up problem?
Well, you should see the rest of the people on the planet where she’s
just spent the last ten years of her life. Let’s just say she picked up some
strange ideas of beauty.
It might be a little easier to come up with quirks when you
write speculative fiction, as I do. But there are still plenty of flat cardboard
characters on that bookshelf.
Sometimes it seems like the author got out her set of fantasy-character
cookie cutters and started pressing them into the dough of her manuscript with
wild abandon. No genre is immune to
same-old, same-old.
But, okay. So your character has a history, a motive for
everything she does, and a quirky trait or two. Let me add another thing to
worry about: consistency.
Let’s say your protagonist, Cadwallader, is deathly afraid
of heights. If his buddy says, “Hey, Wally, let’s go skydiving,” you’d better
not have your protag say, “Sure!” and eagerly hop into a plane. That action
wouldn’t be consistent with his quirk.
Or, maybe, your character’s history involves being attacked
by a bear. Is she likely to go on a backpacking trip in the wilderness unarmed?
Not if she has a choice.
It is, however, permissible to make your character do
something out of character if she doesn’t
have a choice. That can help build your character’s character. Which, despite
the repetitive words, makes her stronger and more memorable.
So when you draft your manuscript, leave the cookie cutters
in the kitchen. Characters with history, motive, and a quirk or two will take
on shapes of their own.
A resident of Western Maryland, Yvonne Anderson
writes fiction that takes you out of this world. She also does freelance editing; contributes
to the writing blog The
Borrowed Book; oversees Novel Rocket’s
Launch Pad Contest; and is a member of American Christian Fiction Writers,
International Thriller Writers, and the Independent Author Network. Connect
with her on Twitter,
Facebook,
or Goodreads.
Fly through the Gateway to Gannah for
some serious sci-fi adventure: The first three titles, The Story in the Stars
and Words in the Wind
and Ransom in the Rock,
are all available in both print and ebook. Watch for the launching of The Last Toqeph, the fourth and final
flight in the series, in the autumn of 2014.
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